Uniformly Accelerated Motion

A Complete Guide to Kinematics with Constant Acceleration

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What is Acceleration?

Acceleration describes how quickly velocity changes.

a = Δv / Δt = (v − v₀) / t
Key Insight

Uniformly accelerated motion means acceleration a stays constant throughout the motion. Velocity changes by equal amounts in equal time intervals.

Units: m/s² — every second, velocity increases (or decreases) by a m/s.

Newton's First Law

The Law of Inertia

Statement

An object at rest stays at rest, and an object in motion stays in motion at constant velocity, unless acted upon by a net external force.

Why This Matters for Acceleration

If velocity is changing, there must be a net force. Uniform acceleration ⇒ constant net force.

Newton's Second Law — F = ma

F_net = m · a   ⟹   a = F_net / m
What It Tells Us
  • Greater force → greater acceleration
  • Greater mass → smaller acceleration
  • Direction of a = direction of net force
Connection to Kinematics

If F and m are both constant, then a is constant — giving us uniformly accelerated motion, and all the kinematic formulas that follow.

The Core Kinematic Formulas

When acceleration a is constant:

①   v = v₀ + at
②   s = v₀t + ½at²
③   v² = v₀² + 2as
④   v̄ = (v₀ + v) / 2   →   s = v̄ · t
Variable Checklist
VariableMeaning
v₀Initial velocity
vFinal velocity
aConstant acceleration
tTime elapsed
sDisplacement

Each formula omits one variable — pick the formula that contains exactly what you know + what you want.

v-t Diagrams — Interactive

Slope = acceleration  |  Area under graph = displacement

2 m/s
2 m/s²

Drag the sliders to explore!

Model 1 — Forward Analysis

Given initial conditions + acceleration/force → find final state.

Q1: Kinetic Energy ×9

A car accelerates uniformly from rest. After time t, its speed is v. How long does it take for its kinetic energy to become 9× the value at time t?

Solution: KE ∝ v². For KE to be 9×, speed must be 3v. Starting from rest with constant a: v = at → t₁ = v/a. For 3v: t₂ = 3v/a = 3t₁. Answer: 3t

Q2: Train Carriages

A train of length L accelerates uniformly from rest. Time for the whole train to pass a pole is T. Find the time for the last carriage (length l) to pass.

Solution: s = ½at². Whole train: L = ½aT². Front (L−l) passes: L−l = ½at₁². Last carriage time = T − t₁ = T − T√((L−l)/L) = T(1 − √(1 − l/L))

Odd-Number Ratio Theorem

For an object starting from rest (v₀ = 0) with constant acceleration:

Displacements in equal time intervals: s₁ : s₂ : s₃ : s₄ = 1 : 3 : 5 : 7
Proof Sketch

s(total after nT) = ½a(nT)² = n² · ½aT². So sₙ = s(nT) − s((n−1)T) = (2n−1) · ½aT². Ratio = 1 : 3 : 5 : 7 …

Model 2 — Braking Problems

Critical Rule

Velocity cannot go negative in braking! Once v = 0, the object stops. Do NOT blindly plug large t into formulas — check if the object has already stopped.

Q5: Braking Distance

A car travels at 20 m/s and brakes with a = −5 m/s². Find displacement in the first 5 seconds.

Step 1: Time to stop: 0 = 20 + (−5)t → t_stop = 4 s < 5 s!

Step 2: The car stops at t = 4 s. s = 20(4) + ½(−5)(4²) = 80 − 40 = 40 m

Common mistake: Using t = 5 gives s = 20(5) + ½(−5)(25) = 37.5 m (wrong!)

20 m/s
5 m/s²

Model 2 Advanced — Reverse Thinking

Sometimes it's easier to think backwards from the end of the motion.

Key Idea

An object decelerating to rest is the reverse of one accelerating from rest. Use this symmetry!

Q3

A car brakes uniformly and covers 15 m in the last second before stopping. What was its speed 1 s before stopping?

Reverse: Think of it as starting from rest and accelerating. In the 1st second from rest: s = ½a(1)² = 15 → a = 30 m/s². Speed at 1 s: v = 30(1) = 30 m/s

Q7

A car brakes and stops after 50 m. The distance in the last 1 s is 1 m. Find total braking time.

Reverse: ½a(1)² = 1 → a = 2 m/s². Total: 50 = ½(2)t² → t = √50 ≈ 7.07 s

Q8

Ratio of distances in the last three equal intervals before stopping = 5 : 3 : 1 (reverse of 1 : 3 : 5).

Model 3 — Multi-Stage Motion

Objects often accelerate, cruise, then decelerate — a trapezoidal v-t graph.

15 m/s
3 s
5 s
4 s

Adjust sliders to see total displacement.

Parametric Problems

When a problem uses letters instead of numbers, the approach is the same — but answers are algebraic expressions.

Q10

A particle starts from rest and accelerates at a₁ for time T, then decelerates at a₂ until it stops. Find the total distance.

Phase 1: v_max = a₁T,   s₁ = ½a₁T²

Phase 2: Time to stop: t₂ = a₁T/a₂,   s₂ = v_max²/(2a₂) = a₁²T²/(2a₂)

Total: s = ½a₁T² + a₁²T²/(2a₂) = ½a₁T²(1 + a₁/a₂)

Tips for Parametric Problems

Problem-Solving Toolbox

ToolWhen to UseFormula / Method
Basic kinematicsKnow 3 of {v₀, v, a, t, s}Pick the formula missing the unknown you don't need
Average velocityQuick displacement calcs = ½(v₀+v)·t
v-t graphVisualize multi-stage; find displacement as areaSlope = a, Area = s
Odd-number ratioEqual time intervals from rest1 : 3 : 5 : 7 …
Reverse thinkingBraking / deceleration to restTreat as acceleration from rest, reversed
Braking checkAny deceleration problemFind t_stop first; clamp t ≤ t_stop
Phase splittingMulti-stage motionLink phases via shared v or s
Dimensional analysisParametric answersCheck units match on both sides

Practice Challenge & Study Plan

Challenge Problem

A rocket accelerates from rest at 20 m/s² for 10 s, then the engine shuts off and it decelerates at 10 m/s² until it stops. Find: (a) maximum speed, (b) total distance, (c) total time, (d) average speed for the entire journey.

5-Day Mastery Plan

Day 1

Core formulas + forward problems (Slides 2-7)

Day 2

Odd-number ratio + braking (Slides 8-9)

Day 3

Reverse thinking + multi-stage (Slides 10-11)

Day 4

Parametric problems + mixed practice (Slide 12)

Day 5

Timed test: 10 problems in 40 min, review mistakes

Study Tips